Now, once a character reaches max stress, there is a chance for them to suffer a Meltdown, or become Resolute instead. This would then stay with them as a permanent buff or debuff, unless you later treated it in the town.Īfter the rework included in The Void Between Us update, Darkest Dungeon II seeks to bring back that former tension, but in a different fashion. In the original Darkest Dungeon, once a character in your party reached their maximum stress level, there would be a moment of suspense that would leave to a negative or mostly trait. Now Playing: Darkest Dungeon & The Difficult Game Revival - The Lobby Darkest Dungeon II Resolute explained - how stress resolve works Mystic Flare damage is now dealt over 2.4 seconds instead of 2.By clicking 'enter', you agree to GameSpot's.Static Link cooldown increased from 25 to 32/30/28/26.Juxtapose max illusions reduced from 6/8/10 to 5/7/9.Guardian Angel no longer provides HP Regeneration.Song of the Siren cast point increased from 0.65 to 0.8 seconds.Exorcism cooldown increased from 135 to 145.Primal Split delay after cast time (while invulnerable) reduced from 0.85 to 0.6 seconds.Primal Split cast time increased from 0.4 to 0.65 seconds. Bloodrage now only amplifies for half of the value when the dealer and the receiver are over 2200 range apart.Ethereal Blade projectile speed increased from 1100 to 1200.Buyback cooldown increased from 6 to 7 minutes. The patch itself should automatically download to Dota 2 the next time you sign into Steam. The full list of patch notes can be found below, and to make things a little easier, I’ve divided them up into alphabetised hero-related sections (because the original notes are just a straight list).
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